Archive for September, 2011

Well Done to BiggBaldwin

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I would just like to say congratulations to BiggBaldwin, one of our Happy Tankers. He entered into the WoT Hymn contest, along with a couple of other members.

Fifth place and 1,000 in-game gold go to biggbaldwin, for his Hymn which was the following:

THE CHARGE OF THE ARMORED BRIGADE

[may be sung to the tune of America(my country tis to thee)/God save the Queen]

Let loose the flame of War,
red tide that breaks the shore-
let thunder roar

Down on the foe we sweep
our steel a scythe to reap
and fling them to Death’s keep-
to Death’s cold keep

Now from our courage smelt
honor that will not melt
though Death’s blows dealt

Here on this battlefield
know that now we wield
a fist that will not yield-
that will not yield

The raving of the fight,
the pound of iron might
and bloodshed’s bite

Now into battle soar
amidst the cannon’s roar
and every man a man of war-
a man of war

Labor Day landings…

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I peeked online, and saw that we had a fair number of people online, so I decided to put us in for all three landings tonight.  The first was the Sand River of Maysan against BURN EDEN.  There were 4 teams putting in, including our old friends Xtreme United Gamers, who would also be fighting in the semi-finals against Rust In Peace.  However it panned out, we were excited about our first early landing, and we went in with high spirits.  Arty got three of them, but we fell in the end.

Our second landing was Ruinberg in Courland against Dogs Of Old Masters.  Tight teamwork ruled, and even though I killed one of our own (an accident, I swear!) we advanced to the semi-finals against 3rd Company.  Some refinement to our battle plans led us to an easy victory, and we won handily without loosing a single man.  That brought us to the finals, against our old friends, the Angels of Death – Wilde Jagd.  Last night, Sgt Joker had led a rag-tag undermanned group against them, and we were anxious to see what we could do with a full company.  They came heavy and hard, and it was an even match for a while, but the scales tipped to the Angels in the end.  We wished them luck, and turned our attention to the final match of the night.

On the Cliffs of Brittany, we skated into the semi-finales to face Iron-Raiders [Reserve] who won a last-minute victory in the quarter-finals over Warriors Of Valhalla.  We took out damn near half their forces, and the rest knew we there, but fell in the end.

All together, not a bad showing for an off night… while we have been competitive on the weekends, we are starting to get there during the week…

Our Site

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TIDMADT is one of the most challenging websites I have ever worked on.  There are so many different parts to it, and I work on adding modules and functionality to it almost every day.  It is a labour of love, and I am absolutely thrilled when our members give me complements on the site.  The Admins are all here because they love what they do, they are gamers at heart, and we believe in supporting our members 100%.  Without our members, this site would be nothing, and all the hard work would be a waste.

I wanted to take a moment to talk ABOUT the site, about all the different elements that we have brought together to make it what it is.  First, I want to give credit to the people whose work I stole because they DID work hard, and deserve the kudos.  Second, there is quite possibly some legal requirement to do so…

Let me start by saying that almost every module that gets added to this site gets hacked all to hell to make it fit in and work with all the other parts of the site.  At times this is done with pre-written mods, and at times this requires brute force modding.  So far, it has worked out pretty well…

The site is run off PHP, using a MySQL database that (currently) has over 130 tables and grows almost daily.  I chose jQuery as my JavaScript library years ago, and have seen absolutely no reason to change.

At the heart of our site are the Forums and Blogs, for which we used phpBB3 and WordPress.  There is also (though we haven’t used it much as of yet) a Wiki, powered by MediaWiki.  The security for all of these has been hacked together so that users only have to log in once to access all of these, and the security also helps control our custom Site Admin area (to manage features of the site not covered by the admin areas of the core modules).

For the main site, we started with the War Zone template from ClanTemplates.  The site is great, by the way, and anyone who is thinking about starting up a Clan website can do far worse than browsing their site for a starting point.  The first thing I did, however, was take their code and totally rewrite it.  The basic site I started with looked fantastic, but I made the HTML/CSS more modular, and reworked it to fit my programming style.

Lorna, our WebMistress at large and resident expert on all things involving graphics, added the beautiful background you see to represent the myriad of interests represented on this site, everything from gaming to anime to fantasy art.  The one piece of original artwork in the background is the girl walking up the stairs, which is a charcoal portrait I did years ago.  She has been dying to work my artwork in somewhere to show that I am more than just a programmer, and here she found her chance!  Filters were added to the original graphics from the War Zone template, image sizes were changed, and most traces of the original War Zone template have been removed, with the exception of the column format.

For the “internal” pages, I started with the DarkFantasy theme for phpBB from Gamexe.net. The style was created by Daniel St. Jules, and I loved it. The format, however, was only about 820 pixels wide, and I wanted to increase the width, so I hacked it a bit, playing with the graphics and the CSS to make it more what I wanted. The result became the theme used for all secondary pages.

I ported the DarkTidmadt theme over to WordPress.  Normally, when I reskin a WordPress site for a client, I simply grab the default template, copy the files over, then hack and hobble them until they look the way I want.  This was the first time I ever started a new Theme from scratch, writing each and every module required.  It was a fun learning experience, one I had been dying to try, and like so many other things, TIDMADT gave me the excuse to do it.

All together, I call the theme “DarkTidmadt”. I started using the term when I began hacking the DarkFantasy theme, and simply copied all the files into another directory where I went to editing. I needed to call the new directory something, so DarkFantasy became DarkTidmadt, and it has stuck to become the semi-official theme name for the whole site.

Welcome to TIDMADT!

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Welcome to TIDMADT, An Online Gaming Community!

Way back in the early 80′s, I was a member of a BBS named TIDMADT.  Back then, I was on an 8088 series 1 computer upgraded to 640k of RAM using a 300 Baud Hayes Smartmodem.  It is hard for the younger generation to imagine what being online was like back then, a time when text came in one character at a time.  Graphics were non-existant, and at that time even the neat ASCII artwork was years from making an appearance. Compared to the megabit on demand world we live in today, it was brutal…

Fast forward to the 90′s. I was excited that the legendary Ultima series was making a massive online game where we would all be able to play together. It was Richard Garriott, the creator of the Ultima series, who first coined the phrase MMORPG.  Can you imagine a time when there wasn’t such a thing?  A brave group of enthusiasts decided to reverse engineer the Ultima Online server, and the world of Free Shards was born.  With a Free Shard server, you could create your own world… change the map, create your own storyline… alter almost every aspect of how the game worked.  How could a programmer (and an admitted Ultima addict) resist?  I began looking for a domain name for the Free Shard I was running, and was pleased and surprised to find out that tidmadt.com was available.  It was mine just as fast as my fingers could type it in!

While there is still a large following for Ultima Online, and for the Free Shards that followed, the internet is now home to hundreds of Massively Multiplayer Online games… there are games in practically every genre in a variety to fit an infinitely diverse playstyle.  Whatever is your pleasure, there is likely an MMO out there that fits it.

My latest little addiction has been World of Tanks. In a random match, someone shouted out before battle a general invitation to join their Clan. I had been grinding up, and was itching to join the larger Ultimate Conquest campaigns, so I went to check out their site… I liked it, and I liked the people who were running the WoT division of the Clan, so I signed up.

Clan politics can be a dicey thing at times.  It’s like an extended family, one that has feuds and, occasionally, divorces.  Politics brought that Clan down, and the entire WoT division (along with a fair amount of the rest of the Clan) came with us.  Problem was, we needed a place to go… as I had not been doing much with TIDMADT lately, I offered to make a temporary home for us here.  “Temporary” has become “Permanent”, much to my pleasure, and our community has grown… and we hope it will continue to grow.

The division leaders who left the old Clan became the Admins of TIDMADT, and I am honoured to be in their company.  We all have similar ideals, similar goals, and a vision for what we hope TIDMADT to become.  One of those is that we are a MULTI-GAME, MULTI-CLAN community.  While we love playing World of Tanks, there are <gasp> other games that we like to play, too.  We wanted to make sure that all of those games were supported on the site.  As our membership grows, we will do our best to support ANY game that they want to play… to be truly multi-game, in any way that we can to support our members.

We also decided to be “multi-clan”.  Joining TIDMADT is NOT joining a Clan, it is joining a community made up of Clans and their members.  While we currently only have one World of Tanks Clan in our ranks, if another Clan came along and wanted to join the TIDMADT community, we would do our best to support them, sharing our resources with them, and giving them their own private section on the forums where they could discuss strategy and tactics separate from our current WoT Clan, the TIDMADT Death Crew.  We believe in diversity, and we believe that in that diversity we can only become stronger.

So that is the story of how TIDMADT came to be.  Our community is made up of members from around the world.  Our history is rich, but it is the bright future that we look forward to.

Jokers Wilde

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Sunday night… I knew I would be busy tonight for a while, but I cast the chips in, and Sgt Joker accepted the helm of command.  The first landing brought them to the Ruinberg map of Courland to face the Angels of Death – Wilde Jagd.  Players were scarce, and we only fielded a team of 10, but they did their best before falling.  The Angels advanced on past us, through the finals, but eventually fell to the land owners in the landing, so even though we lost, we have no shame in our showing.

More people arrived, including myself (who just narrowly missed the first landing) and we fielded a fairly decent team for the second match, Ruinberg again but in the Netherlands, where we faced the Iron-Raiders.  We had a few minor misfires in positioning people, and our tanks in the city got flanked hard.  In the end, it was a learning experience, which is a polite way of saying we lost.

A post from Wilso was made tonight… a rallying call with a straight forward message… “This Friday, we WILL take land, and this Saturday, we WILL defend it”.

Rally around the flag, men… it’s time to take land!

Become a Chess Master!

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The first (of hopefully many) games for TIDMADT is up… I proudly present to you TIDMADT Online Chess.  The Chess game is in beta right now, so it is not tracking scores (number of wins/losses, etc) but this will be added soon, along with (hopefully) authentic chess ratings.  Soon we will also be holding monthly tournaments, and if the site starts getting some advertising coming in, we plan on offering prizes for the champions!

So… all you Grand Masters out there, jump in and start playing!

Saturday night fever

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Last night left the bitter taste of defeat in my mouth, and I was hoping for better results in the nights battles.  Bonestriker cast our chips, and we made our first landing in the semifinals of the Mines of Cyprus against 5th Canadian (Armoured) Division, who had already fought in the quarter finals.  As battle time drew near, I was pleased to see 8 tier X and three tier IX on our side, along with my trusty T-92, so I felt pretty good about our chances.  We have been working long and hard, the grinding is paying off, and we are finally fielding a very competitive team.  Our gameplay was solid, and we lost only one vehicle to advance into the finals against Xtreme United Gamers.  We were still smarting from our defeat to them last night, but we had been very close then, and we were better armed this time.  Obviously, they were running scared, because they didn’t even show up… a technical victory!

Meanwhile, we had the second landing, the 1/4 finals at the Abby on the Canary Islands against the International Drunks.  That battle would be at 2 past the hour, with the landing at Cyprus at 11 past.  Obviously, we couldn’t risk entering the battle and not making the landing, so Sgt Joker led a second team into that battle.  They were massively outgunned, so they did the noble thing and surrendered the battle, wishing them well on the landing.

The second team made it back into chat to wish us well on the landing, and we entered with high hopes.  Alas, no land would be taken tonight.  Their arty fired for effect, and their strategy was sound leading the Brothers Grim to safely defend their territory again.

Friday Night Smackdown

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We were heavy on tonight, and our first landing was a finals match in Cyprus against Xtreme United Gamers, who had already fought through the semi-finals to get to us.  As the match started, there was much gnashing of teeth that we were heavily outgunned.  Wilso led us in to battle with reassurances, and as it turns out, the match ended with 2 of us in their base, and 2 of them in our base… and both of them were damaged, they just got there a little ahead of us.  NEVER call the odds, good game-play will win out, and we ARE a competitive team!

Our second landing was also a finals match, this time in Corsica against the Vietnam People’s Army.  We ran the numbers on their team, and we liked the odds.  Perhaps we were a bit overconfident, and even though we started up one vehicle, and seemed to outgun them, their superior play against our unfamiliarity with the map brought the match to them.

Lesson learned?  The match we thought we would get stomped in we did VERY well.  The match we thought we would win easily, we got our asses handed to us in a bread basket.  Always keep focused, and take nothing for granted either way.

Our first landing!!!!

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The first battles of September have been fought.  Our first landing was in Cyprus, and having lucked out on the draw we managed to skip the quarter finals.  Panzac and Cyberdestruction tied, so we slipped into the finals unchallenged, where we would be facing Xtreme United Gamers, who had fought their way up through the quarter finals and semi finals.  Problem was, the finals for Cyprus were at 22:43, and our first landing for Brittany was at 22:39.  Tough call… but at Brittany, we were already in the finals, as the only other Clan applying for that zone was 1ª Brigada de Cavalaria Blindada, and they only had 37 members with no tier IX or X tanks… and as that landing came 4 minutes before the finals for Cyprus, we decided to go balls in with it, and hope to kill them in 4 minutes or less.  Screw it, even if we didn’t kill them that fast, we would be in our first REAL landing, and that was worth it all… emergency emails were sent, Bonestriker showed up in the nick of time, and as battle time drew near we fielded a full team of 15… to face the enemy team of 7!  We won, but not in time to make it into the Cyprus battle, so we lost that one as a technical defeat… but we made our first landing at Brittany to face Marder She Wrote.  It would be a tough battle, but we made the LANDING!!!  By then, we had about 20 Clan members online, and easily fielded a team of 15, carefully picking to give it our best chance.  As expected, we were heavily outgunned, almost all tier X but their arty…

But we took some of them with us, and at the end of the match, we were in their base and they were in ours… they were just a little further ahead than we were… but only by a hair…

Another night, another landing…

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Wednesday night found 13 souls online, so I figured by the time I threw in chips and the landing came up, we would pick up another couple… I was wrong.  Our first landing was the Steppes of Crimea against Hardware_RUS, and fight time found 11 brave souls entering the battle.  Imagine our surprise when we encountered 11 brave souls on the OTHER side, too.  They were a little more heavily armoured, with 3 IS-7s, a Maus and 2 T-92 for arty (along with a G-Type I believe).  Their scouts took down our arty early, but we brought down their Maus and a T-30 before we fell to their bigger guns… we wished them well on the landing, and turned our attention to the second landing.

The Netherlands brought us to Ruinberg where we faced Phoenix Company.  StompAE86 made his triumphant return bringing his Maus, jimmy, fiddler and HaTz bringing their IS-7s, and we felt good entering the match.  Of course, the enemy came pretty well stocked, too, with 5 IS-7 and 4 Maus, and we were heavily outgunned.  We gave a good showing, taking down 6 of the enemy, including a Maus and an IS-7.

At the end of the night, we gave a good show.  Even though we lost,we gave a good show both times.  More people on in the first match might have tipped the scales, but the second was purely an issue of firepower… more grinding will take care of that, and then the world will be ours!